Cream Projects is the art practice and creative studio of Ana Nicolaescu and Sebastian Tiew.

Through artistic, curatorial and educational forms of engagement, their work explores computer-generated mechanics and imagery in the larger context of photographic and filmic histories, as a way of making visible how emerging technologies contour our ever-evolving world.

As a hybrid practice, they explore game engine tools both as means for creative production in the film, music and fashion industries, as well as subjects of contemporary critique, through moving image artworks and teaching across schools of art and architecture.

Enquiries: info@creamprojects.com
Instagram: @creamprojects

22/23 Showreel

©2022 Cream Projects





Cream Projects is the art practice and creative studio of Ana Nicolaescu and Sebastian Tiew.

Through artistic, curatorial and educational forms of engagement, their work explores computer-generated mechanics and imagery in the larger context of photographic and filmic histories, as a way of making visible how emerging technologies contour our ever-evolving world.

As a hybrid practice, they explore game engine tools both as means for creative production in the film, music and fashion industries, as well as subjects of contemporary critique, through moving image artworks and teaching across schools of art and architecture.

Enquiries:
info@creamprojects.com
Instagram:
@creamprojects

More Serious Games
2019-2021

Serious Games I-IV (2009- 2010) and Parallel I-IV (2012- 2014) are the last works filmmaker and writer Harun Farocki produced before his passing, five years ago. Since the 60s, Farocki had used his inimitably present and critical lens, that found its form in the “essay film”, to record transformations in the production and circulation of images, and the consequences of these transformations, on culture and society. 

His last works were concerned with digital representations and video games. As a group, will pick up from where Farocki left off, investigate what happened in the meantime, and attempt to survey the present moment, and revisit the essay film today, when notions of gamification are invading everyday life.

During a dynamic programme of screenings and live readings, discussions and reviews, we will ask what to do with images, if images are already phantoms, and how to play a serious game, without being played, in turn.

Image: Serious Games, 2012, Harun Farocki