Image by Elliott Watt
From Greek, the word “diorama” literally means “through that which is seen.” In the 19 th century, the diorama was a three-dimensional model that aimed to replicate a scene or moment in time.
This course would like to consider the diorama today, as the construction of a virtual world: moving beyond the traditional definition, to freeze a moment in real-time, in a space with other physics than reality.
Using gaming technologies and software, now shared by film-makers and game designers, the course will guide students through emerging ways of representation, between technical and conceptual considerations.
Maria Alejandra Bigott Picasso
Greta Tekla Gedeon
Maria Setia Muliati Putri