Angels Alone
2018
10-minute CGI film
At a time of a much-needed reinvention, can rehabilitation become a process sustained between simulations, emerging multi-sensory technologies and the walls of the prison itself?
Can aspects of open-world video games be deployed as new platforms in which a third space can be designed in order to accommodate for the prisoners of the future?
Angels Alone describes a prison set in the year 2035 where prisoners are rehabilitated through virtual and simulated realities. It proposes the creation of a third space to facilitate a rehabilitation program inspired by models of open-world role play games, simulation training and virtual therapies
2018
10-minute CGI film
At a time of a much-needed reinvention, can rehabilitation become a process sustained between simulations, emerging multi-sensory technologies and the walls of the prison itself?
Can aspects of open-world video games be deployed as new platforms in which a third space can be designed in order to accommodate for the prisoners of the future?
Angels Alone describes a prison set in the year 2035 where prisoners are rehabilitated through virtual and simulated realities. It proposes the creation of a third space to facilitate a rehabilitation program inspired by models of open-world role play games, simulation training and virtual therapies


