Cream Projects is the art practice and creative studio of Ana Nicolaescu and Sebastian Tiew.

Through artistic, curatorial and educational forms of engagement, their work explores computer-generated mechanics and imagery in the larger context of photographic and filmic histories, as a way of making visible how emerging technologies contour our ever-evolving world.

As a hybrid practice, they explore game engine tools both as means for creative production in the film, music and fashion industries, as well as subjects of contemporary critique, through moving image artworks and teaching across schools of art and architecture.

Enquiries: info@creamprojects.com
Instagram: @creamprojects

22/23 Showreel

©2022 Cream Projects





Cream Projects is the art practice and creative studio of Ana Nicolaescu and Sebastian Tiew.

Through artistic, curatorial and educational forms of engagement, their work explores computer-generated mechanics and imagery in the larger context of photographic and filmic histories, as a way of making visible how emerging technologies contour our ever-evolving world.

As a hybrid practice, they explore game engine tools both as means for creative production in the film, music and fashion industries, as well as subjects of contemporary critique, through moving image artworks and teaching across schools of art and architecture.

Enquiries:
info@creamprojects.com
Instagram:
@creamprojects

Too Many Humans 
2022

Episode 1: Nadim
Episode 2: Veronica 
Episode 3: MD

2022-ongoing

Editing and sound by Ela Man

Too Many Humans offers an alternative take on the present day corporate reconceiving of the ‘metaverse’. Three episodes reveal the lives of three protagonists: Nadim, who creates 360 virtual tours of a large art gallery; Veronica, who cleans an office, while employees work remotely; and MD, who picks up fast food orders from a dark kitchen.

These episodes sidetrack the conventional understandings and seductive promises of today’s corporate virtual sphere: they recontextualise it through already existing manifestations, which made themselves visible as the pandemic gripped the world. In this context, Too Many Humans visualizes what fell through the cracks: the real-life stories of those working near and around the hardware that supports the production and consumption of digital space.

The work turns open-world game engines on their heads: what otherwise renders the irresistible images of future virtual spaces, is now used to tell stories about the wet bodies currently left behind. Here, protagonists in mundane living pictures leak the shortcomings that result from leaving everyday reality into the ‘metaverse’.






My Life in the Metaverse
2022

Three-channel 4K video installation with sound, looped

Curated by Dr. Omar Kholeif

My Life in the Metaverse features works by internationally renowned artists, many of whom will be presenting new commissions, or artworks that have never been shown in the UAE before.

The artists include Sophia Al Maria, Cory Arcangel, Cream Projects, Simon Denny, Celia Hempton, Paul Heyer, Haroon Mirza, Farhad Moshiri, Trevor Paglen, Nam June Paik, Heather Phillipson, and Andy Warhol.

“Clustering nearly two decades of my research and experience into My Life in the Metaverse that hopes to elucidate the possibilities of the free-wheeling techno world. This show is conceived as the first chapter in a series of projects that explore the prospects of our collective imagination,"

- Dr. Omar Kholeif.

Organised by Abu Dhabi Art, the show will be on display from November 16, 2022 to January 22, 2023.




Nubya Garcia at Glastonbury
2022

60-minute Stage Visuals

BBC Live Stream

Director: Akinola Davies Jr.
Producer: Marina Garvey Birch and Barbara Sealy
Management: SB Music Management

Taking inspiration from ancient and futuristic styles from Egyptian, Nubian, and Yoruba civilisations, we created a 60-minute CGI film for Nubya Garcia's concert at Glastonbury.







A Sudden Gust of Wind
2021/2022

Architectural Association

A Sudden Gust of Wind is a long-term moving-image project developed by students at the Architectural Association. Building up from previous work, we will continue to build fictional 3D landscapes that create a sense of time and dynamic movement around a main protagonist.

Starting with a character on a looping walk cycle animation and a fixed camera path, this course will involve Unreal Engine 5 and various 3D workflows to explore concepts of worldbuilding, cinematic techniques and environment design to construct an immersive world.

Students:

Jerry Chow
Yoonji Lee
Yuqiao Liao
Seungju Lee 
Kary Chan
Chenjie Feng
Luca Luporini
Xinyi Li 


Air Conditioning
2022

Full colour inkjet print on matt fibre photo paper; 90 x 5475 cm.  
Commissioned by Sharjah Art Foundation.

In Collaboration with Lawrence Abu Hamdan
Curator: Omar Kholeif
Producer: Nabla Yahya

Placed on the four walls of Gallery 4 is a major new commission by Lawrence Abu Hamdan, titled Air Conditioning (2022). Linking the ocular and the auditory, Air Conditioning distills the artist’s concept of the ‘sonic image’ through a textured visual rendering of what he has dubbed, ‘atmospheric violence’.

The evolving graduated image maps the Israeli army’s sonic occupation of the Lebanese airspace over a 15-year period, from 2006 to the present. Following the 2006 July War between Israel and Lebanon, and the subsequent United Nation Security Council ‘resolution’ in August 2006, Israel commenced with a different form of warfare—an invisible, auditory conditioning of the Lebanese airspace, initially with F-35s, Unmanned Aerial Vehicles (UAVs) and drones.